Skyscraper Simulator Demo

Skyscraper Simulator Demo Average ratng: 3,5/5 91 votes

#This building demonstrates simulating a small city, with existing #Skyscraper buildings, each running in a separate sim engine. #The Buildings section should go first, so that the progress bar #during load can be accurately displayed Load Elevatown Observation Deck.bld, 300, 0, -670, -90, 286, 0, -260, 386, 1019, -165 Load The Pulse Mall.bld, -100, 0, -620, -90, 120, -21, -300, 460, 109, -80 #Now include the Skyview Apartments building file, to use as the primary building #Override the camera's starting position for the demo # # CameraPosition = 115, -115 # CameraRotation = 0, 270, 0 # The buildings are all BBC buildings.

Elevatown Observation Deck and Pulse Mall both have a problem which is their elevators have no outside call buttons at all as far as I can tell! (This problem doesn't work when I delete the buildings' bounds, but I can't do that as many other problems start to arise! Such as the floor looks weird). #This building demonstrates simulating a small city, with existing #Skyscraper buildings, each running in a separate sim engine. #The Buildings section should go first, so that the progress bar #during load can be accurately displayed Load Elevatown Observation Deck.bld, 300, 0, -670, -90, 286, 0, -260, 386, 1019, -165 Load The Pulse Mall.bld, -100, 0, -620, -90, 120, -21, -300, 460, 109, -80 #Now include the Skyview Apartments building file, to use as the primary building #Override the camera's starting position for the demo # # CameraPosition = 115, -115 # CameraRotation = 0, 270, 0 # The buildings are all BBC buildings.

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Elevatown Observation Deck and Pulse Mall both have a problem which is their elevators have no outside call buttons at all as far as I can tell! (This problem doesn't work when I delete the buildings' bounds, but I can't do that as many other problems start to arise! Such as the floor looks weird)And it is NOT because I commented out the last four lines! (I tried uncommenting them just now. I only commented them out before because I thought the old starting position would be a weird starting position to use). #This building demonstrates simulating a small city, with existing #Skyscraper buildings, each running in a separate sim engine. #The Buildings section should go first, so that the progress bar #during load can be accurately displayed Load Elevatown Observation Deck.bld, 300, 0, -670, -90, 286, 0, -260, 386, 1019, -165 Load The Pulse Mall.bld, -100, 0, -620, -90, 120, -21, -300, 460, 109, -80 #Now include the Skyview Apartments building file, to use as the primary building #Override the camera's starting position for the demo # # CameraPosition = 115, -115 # CameraRotation = 0, 270, 0 # The buildings are all BBC buildings.

Elevatown Observation Deck and Pulse Mall both have a problem which is their elevators have no outside call buttons at all as far as I can tell! (This problem doesn't work when I delete the buildings' bounds, but I can't do that as many other problems start to arise! Such as the floor looks weird) I'd have to have all the buildings and data files myself to see about fixing this, I don't have much experience with loading additional buildings.

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Skyscraper simulator demo free

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#This building demonstrates simulating a small city, with existing #Skyscraper buildings, each running in a separate sim engine. #The Buildings section should go first, so that the progress bar #during load can be accurately displayed Load Elevatown Observation Deck.bld, 300, 0, -670, -90, 286, 0, -260, 386, 1019, -165 Load The Pulse Mall.bld, -100, 0, -620, -90, 120, -21, -300, 460, 109, -80 #Now include the Skyview Apartments building file, to use as the primary building #Override the camera's starting position for the demo # # CameraPosition = 115, -115 # CameraRotation = 0, 270, 0 # The buildings are all BBC buildings. Elevatown Observation Deck and Pulse Mall both have a problem which is their elevators have no outside call buttons at all as far as I can tell! (This problem doesn't work when I delete the buildings' bounds, but I can't do that as many other problems start to arise! Such as the floor looks weird) I'd have to have all the buildings and data files myself to see about fixing this, I don't have much experience with loading additional buildings.I'm NOT 13 yet so I can't have a SSF account. And one of the building files is way too long and I could do it in many parts but the 60 second rule is a thing and I need to go offline soon. Here's the code for the observation deck (I edited the floor numbering and added indicator font).