Shadow Of The Tomb Raider Pc
Crystal Dynamics' Foundation Engine returns for the sequel with upgrades galore. As is the case with the vast majority of multi-platform titles, Rise of the Tomb Raider looks even better on PC thanks to graphics settings that can run at higher detail levels. In addition, there's a new game-wide application of tessellation, a new shadow setting that applies realistic softening, supersampling anti-aliasing options,. Combined, the PC-exclusive options and other enhancements increase fidelity far beyond the level seen on other platforms, delivering the definitive Rise of the Tomb Raider experience.For detailed explanations of every enhancement, and demonstrations of their capabilities, keep reading. For a first look, check out our Rise of the Tomb Raider Tech Trailer below.
Ambient Occlusion (AO) adds contact shadows where two surfaces or objects meet, and where an object blocks light from reaching another nearby game element. The AO technique used and the quality of the implementation affects the shadowing's accuracy, and whether new shadows are formed when the level of occlusion is low. Without AmbientOcclusionscenes look flat and unrealistic, and objects appear as if they are floating.In Rise of the Tomb Raider, the Ambient Occlusion option enables players to choose between Microsoft and Crystal Dynamics' custom Screen Space Ambient Occlusion (SSAO) technique, called Broad Temporal Ambient Obscurance (BTAO), and our own and techniques.BTAO, seen originally in the Xbox One edition of the game and further tweaked for this PC release, is inspired by a 2012 AO technique called (SAO). Microsoft built upon the ideas presented in the linked SAO paper to create BTAO, and worked with Crystal Dynamics to customize it forRiseof the Tomb Raider.
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As one of the first PC games capable of supporting DirectX12, Shadow of the Tomb Raider should benefit significantly from DirectX 12. In this benchmark check we will assess whether the performance.
The result is a technique that is better and faster than (HBAO), which we developed back in 2008.In 2013howeverwe improved upon every aspect of HBAO to create, and now in2016the latest iteration of HBAO+ is found inRiseof the Tomb Raider, creating richer, deeper, more accurate ambient occlusion shadows that further bolster the visual fidelity of the game's fantastic graphics. In a March 2016updatewe also introduced NVIDIA Voxel Ambient Occlusion (VXAO), a new AO rendering technique that once again raises the bar. As the interactive comparisons and screenshots demonstrate, our HBAO+ Ambient Occlusion technique improves upon BTAO, which is itself rather good. With HBAO+, AO shadowing is improved, entirely new shadows are rendered, and detail has even greater depth and realism, with the smallest of details being accurately shadowed.March 2016 NVIDIA Voxel Ambient Occlusion (VXAO) Update: Derived from our technology, VXAO is a new cutting-edge Ambient Occlusion technique that improves upon HBAO+ to deliver the most realistic Ambient Occlusion shadowing seen to date in games.With VXAO, occlusion and lighting information is gathered from a ‘world space’ voxel representation of the scene, which takes into account a large area around the viewer. Included in this voxelization are objects and details currently invisible to the viewer, and those behind the viewer, too. The result is scene-wide Ambient Occlusion shadowing, instead of ‘screen space’ shadowing based on what you can currently see. This allows AO shadows to be cast into a scene from objects near to the player but just outside of their view, and from occluded objects in the distance large enough to affect the appearance of the scene.In addition, VXAO’s precision and accuracyenablessignificantly improved Ambient Occlusion shadowing in detailed in-game environments.
This is particularly evident in Crystal Dynamics’ Rise of the Tomb Raider, the first game to feature VXAO. As demonstrated below in our interactive comparisons, VXAO dramatically improves the quality of Ambient Occlusion shadowing in the game’s object and geometry-filled locations.In this first set of comparisons, VXAO's precision is exemplified. Detailed objects spread across several layers are accurately and richly shadowed,lightbeing cast and reflected in the room is accurately accounted for, and new AO shadowsrendered. VXAO's advancements and enhancements raise the bar for Ambient Occlusion shadowing once again, taking us one step closer to photorealism.
To check it out for yourself simply select 'VXAO' in the 'Ambient Occlusion' setting in-game, on a system equipped with a.Performance: The cost of Ambient Occlusion in Rise of the Tomb Raider can vary from scene to scene, especially in the early parts of the game. In the larger hub areas and later story sequences the cost of BTAO is around two frames per second, and HBAO+ a few frames per second more. The new VXAO mode, meanwhile, costs an extra 10 frames per second, though it does deliver the most realistic and accurate Ambient Occlusion shadowing seen to date in any game. The main anti-aliasing option inRiseof the Tomb Raider is FXAA, a fast post-process solution that anti-aliases edges and transparencies to a decent degree.
It may not be to everyone's taste, because of texture blur and the introduction of temporal aliasing, but typically in moderngamestraditional Multisample Anti-Aliasing (MSAA) techniques are either incompatible or too demanding. Those seeking an alternative can try Rise of the Tomb Raider's other anti-aliasing option, Supersampling Anti-Aliasing (SSAA).SSAA acts much like, increasing the internal rendering resolution of the game before downsampling the result to the display's screen resolution. On a 1920x1080 monitor, 2x SSAA renders Rise of the Tomb Raider at 2688x1512, and at 3840x2160 with 4x SSAA. The output has significantly more detail per pixel, increasing the quality oftexturing, the fidelity of effects, and the visibility of background detail. And aliasing is all but eliminated, delivering a super high-quality picture.Of course, the performance cost is immense, as it would be when rendering natively at a higher resolution on a high-resolution monitor, or using Dynamic Super Resolution to boost the rendering resolution.
If you have the horsepower though you can combine SSAA with higher rendering resolutions to output at an effective 7680x4320, which is how produced. As the following comparisons hopefully demonstrate, FXAA often has little affect on aliasing in Rise of the Tomb Raider at 1920x1080, and while SSAA can improve image quality by a significant degree, downsampling with NVIDIA Dynamic Super Resolution offers greatly flexibility. Compared to SSAA, which essentially offers two resolutions to downsample from, NVIDIA Dynamic Super Resolution gives you seven, plus the ability to utilize in-game or out of game post process options.
This enables greater control over image quality and performance, and results in superior picture quality. January 29th, 2016 Update: The launch-day build of the game added a SMAA post-process anti-aliasing mode. As you can see in the comparisons below it leaves many surfaces and edges aliased, and in some cases fails to anti-alias them whatsoever, but it does at least avoid FXAA's blurring of textures. Also included in the new set of comparisons is a look at an alternative SMAA technique that is injected into the game via a tool called. Popular with many enthusiasts, ReShade enables the alteration of a game's appearance through a number of post-process options, as well as the addition of alternative anti-aliasing and ambient occlusion solutions, often producing better results than the in-game settings.
Welcome to the Shadow of the Tomb Raider Guide! This guide offers an in-depth look at the mission walkthrough, outfits, tombs, gameplay tips & tricks!
Table of Contents
Shadow of The Tomb Raider - Walkthrough
Story Guide & Tips
Story / Mission Guide | |
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1.Cozumel | 2.Peruvian Jungle |
3.Kuwaq Yaku | 4.The Hidden City |
5.Cenote | 6.The Hidden City (2nd) |
7.Riverbed | 8.Porvenir Oil Fields |
9.Mission of San Juan | 10.City of the Serpent |
Challenge Tomb & Side Quest Walkthrough
Challenge Tomb Guide
Check Out the All Challenge Tomb ListTombs in Peruvian Jungle
Peruvian Jungle | |
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Underworld Gate | Judge's Gaze |
Tombs in The Hidden City
The Hidden City | |
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Ancient Aqueduct | Path of Battle |
Temple of the Sun | - |
Tombs in Kuwaq Yaku & Cenote
Tombs in Mission of San Juan
Mission Of San Juan | |
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Tree Of Life | Thirsty Gods |
Side Quest Guide
Check Out All Side Quest ListShadow of The Tomb Raider - Database
Weapon, Outfit & Skill List
Weapon & Outfit & Skill Detail Data | |
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All Weapon List | All Outfit List |
All Skill List |
Skill List, Effects & Recommendation
Featured Articles
Trophy List | Rare Materials |
Points Of No Return | After Beating Game |
Control Scheme | Season Pass Content |
Beginner Tips
Check Out the Beginner Tips & GuideWhat is Shadow of The Tomb Raider?
Explore Deadly Tombs in Thrilling Action-Adventure
Follow Lare Croft's journey and see the defining moments that made her the eponymous Tomb Raider in the final installment of Lara's origin story. Learn different techniques, solve puzzles, and get into blood pumping action as you explore the dark and brutal tombs in Shadow of the Tomb Raider.
Explore the Jungles of South America and the Mayan Ruins
Survive against enemies waiting in the jungles of South America and traverse through deadly Mayan Tombs in a race against time to prevent an Ancient Mayan apocalypse from taking place!
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Shadow of the Tomb Raider Gameplay
Control Lara Croft From A Third Person Perspective
Lara is controlled in third person perspective. This allows players to see the beautiful scenery of jungles and tombs beyond what Lara sees.
Develop Skills and Use Weapons to Survive
To become the Tomb Raider she was destined to be, Lara must hone her survival and combat skills to win against her enemies.
Discover Dark And Brutal Tombs with Traversal Techniques
Unlock and explore deadly tombs with Lara's advanced traversal skills. Once inside, your will be tested as you complete lethal puzzles to complete them.
Season Pass Delivers New Adventures
The Season Pass delivers seven new adventures called 'Paths', each including new narratives, new missions, Challenge Tombs, and costumes and weapons. These Paths are scheduled to be released every month after the release.
Check Out the Season Pass HereWho are the Characters in the Shadow of the Tomb Raider?
Lara Croft - Tomb Raider
Lara is the main protagonist and player character of the Tomb Raider series. Starting off her journey as a scared civilian who evolved to a hardened survivor, she completes her journey to be the Tomb Raider in the Shadow of the Tomb Raider.
Check Out the Lara Croft Character OverviewJonah Maiava
Jonah is one of Lara's closest friends and stands as a moral compass in her adventures. In the Shadow of the Tomb Raider, we will see their friendship tested to its limits.
Check Out Jonah Maiva Character OverviewShadow Of The Tomb Raider - Latest Trailer
When is the Release Date of Shadow Of The Tomb Raider?
On Sale on September 14
Release Date | September 14, 2018 (Friday) |
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Publisher | SQUARE ENIX |
Genre | Action Adventure |
Price | $ 59.99 (Limited Steelbook Edition) |
Platform | Windows 7 64bit & above (Steam) PlayStation 4 Xbox One |
Which Platform is Shadow Of The Tomb Raider Available On?
Available on PC, PlayStation 4 & Xbox One
The Shadow of the Tomb Raider will be available to play PC, Playstation 4, and Xbox One. Digital purchase is available on Steam, PlayStation Store, and the Microsoft Store.