Contra Hard Corps Speed

Contra Hard Corps Speed Average ratng: 4,9/5 6618 votes

Welcome to our collection of Contra: Hard Corps, cheats, cheat codes, wallpapers and more for GEN.Visit our dedicated Contra: Hard Corps message board to discuss this game with other members. Check back for more Contra: Hard Corps cheats to be posted. Sep 14, 1994  For Contra: Hard Corps on the Genesis, GameFAQs has 4 FAQs (game guides and walkthroughs), 7 cheat codes and secrets, 23 reviews, 3 critic reviews, and 151 user screenshots.

Contra: Hard Corps
Developer(s)Konami
Publisher(s)Konami
Director(s)Nobuya Nakazato
Producer(s)Tomikazu Kirita
Programmer(s)Kenji Miyaoka
Artist(s)
  • Shinichiro Shimamura
  • Kazuya Suzuki
Writer(s)Nobuya Nakazato
SeriesContra
Platform(s)Sega Mega Drive/Genesis
Release
  • JP: September 15, 1994
  • PAL: November 1994
Genre(s)Run and gun
Mode(s)Single-player
Cooperative multiplayer

Contra: Hard Corps is a side-scrolling run and gun-style shoot-'em-upvideo game released by Konami for the Sega Genesis in North America and South Korea in 1994. It was also released for the Mega Drive as Contra: The Hard Corps (魂斗羅 ザ・ハードコア, Kontora Za Hādo Koa) in Japan,[1] and as Probotector in Europe and Australia. It was the first game in the Contra series released for a Sega platform and serves as the first entry in the Hard Corps series, itself a subseries of the Contra franchise. It was re-released in June 2019 as part of Contra: Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch, and Windows, and was also included in the Genesis Mini dedicated console released on September 2019.[2][3]

Set five years after the events of Contra III: The Alien Wars, a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.[4]

Gameplay[edit]

Contra fictional chronology
  • 2613 – Hard Corps: Uprising
  • 2633 – Contra
  • 2633 – Contra ReBirth
  • 2634 – Super Contra
  • 2635 – Operation C
  • 2636 – Contra III: The Alien Wars
  • 2636 – Contra 4
  • 2638 – Contra: Rogue Corps
  • 2641 – Contra: Hard Corps
  • 2647 – Contra: Shattered Soldier
  • 4444 – Neo Contra
Ray and Sheena confront the 'Maximum Jumbo', a giant robot sub-boss in Stage 1

The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the boss awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous Contra games, which featured overhead segments in addition to the regular side-view stages, all the stages in Hard Corps retains the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters.[5][1] A new feature to the game is that the story is advanced through story cutscenes.[1]

Like in the previous Contra games, a maximum of two players can play simultaneously, but they are not allowed to choose the same character.[5]

The controls are similar to Contra III, but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. The three main buttons (A, B, and C) are used for switching between weapons, shooting, and jumping respectively in the default control configuration. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions.[6] The player can also jump down from certain platforms, as well as move on walls and ceilings like in Contra III. A new ability added to the game is a sliding technique performed by holding the direction-pad diagonally downwards while pressing the jump button. The character will be invulnerable while sliding and can even harm certain enemies.[7]

The player can now carry up to four different weapons, as well as a supply of bombs. Like in previous games, weapons are obtained from flying capsule pods. This time the weapon items are now labeled 'A', 'B', 'C', and 'D', which will vary depending on the character controlled by the player. Each player begins with a standard machine gun, which can be upgraded to a different semi-automatic weapon by picking up the A-type power-up. When the player's character loses a life, the weapon they had equipped will be lost. Unlike Contra III, the player's supply of bombs will remain the same when a life is lost.[8]

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Another unique feature to Contra: Hard Corps is the addition of branching paths that allows the player to play through a different set of stages depending on key decisions made during key moments of the game's story.[9]

The North American version was significantly harder than its Japanese counterpart, titled Contra: The Hard Corps, due to the removal of a life gauge that allows the player to take three hits from an enemy before losing a life. The Japanese version also features unlimited continues, in contrast with the American version, which only allows the player to continue five times. The Japanese cover features an illustration drawn by animator Yasuomi Umetsu, who also provided some of the character art in the game's manual.

The PAL version of the game is titled Probotector and like the European localizations of previous Contra games for home consoles, the main characters (CX-1 through 4) and some of the enemies were renamed and replaced with robotic counterparts (Browny was left unchanged, with only his name changed). The plot was also rewritten, with Colonel Bahamut and Dead-Eye Joe being redesigned as humanoid aliens, and the alien cell was replaced with a computer device called the 'X-Drive'. The gameplay is the same as the North American version, but the player only has four continues in the European version, instead of five like in the North American release. Some cutscenes were also altered. For example, the player character no longer identifies the boss of Stage 1, a robot previously thought unmanned, to be piloted by a man, or Dr. Geo Mandrake being eaten by a monster created in his merger machine. It is also impossible to side with the Alien General in this version, thus eliminating one of the endings.[10]

Plot[edit]

In 2641, an elite team of commandos called the 'Unified Military Special Mobile Task Force K-X', also known as the 'Contra Hard Corps', has been assembled to combat the rapid spread of crime and illegal activities following the war. When an unknown hacker infiltrates the city's security system and reprograms a group of unmanned robots to cause havoc, the Hard Corps are deployed to handle the situation.[11][12] Members include male soldier Ray Poward;[13] female soldier Sheena Etranzi;[14] Brad Fang, a wolflike humanoid with two cybernetic arms;[15] and Browny, a small robot capable of hovering.[16] Ray, Sheena and Brad later made a brief cameo appearance in the interactive game TwinBee Paradise in Donburishima.

Story[edit]

The game begins when the Hard Corps are deployed on a big city to destroy a group of unmanned weapons that had been reprogrammed to attack civilians. At the end of the first stage, the player confronts a robot piloted by cyborg mercenary Deadeye Joe, who escapes after the battle. At this point, the Hard Corps receive an emergency call from Dr. Geo Mandrake informing them that the government's research center is being attacked by an unknown group. The player can choose to pursue Deadeye Joe or go to the research center to thwart the terrorists, each path leading to a different second stage. Regardless of the chosen path, both stages converge to a common route. In the third stage, the player is sent to a junkyard to apprehend the notorious hacker Noiman Cascade, while the fourth stage is set in the jungle, where the enemy's hideout is located. In the fifth stage, the Hard Corps will be caught in a trap by the enemy leader, Colonel Bahamut, and the player is given another choice. From this point on, depending on the player's choices, the storyline splits into four possible paths, each with its own outcome. There's also a hidden coliseum stage with its own ending, for a total of five possible outcomes.[4]

Development[edit]

The score was written by Hiroshi Kobayashi, the secondary composers were Michiru Yamane, Akira Yamaoka, Hirofumi Taniguchi, and Aki Hata. The tune 'Simon 1994 RD' is a remix of 'Vampire Killer', a recurring theme music in the Castlevania series. The track is played in the secret Battle Stadium stage against the first enemy, an afro-haired cyborg who fights the player with a whip, as well as fishes thrown like a boomerang. His design is a pastiche of Castlevania protagonist Simon Belmont, as well as of Japanese singer Masato Shimon.

Reception[edit]

Reception
Review scores
PublicationScore
EGM7.25/10[17]
Famitsu24/40[1]
Next Generation[18]
Mega88%[19]

Japanese gaming magazine Famitsu gave the game a score of 24 out of 40.[1]GamePro gave the game a positive review, praising the impressive bosses, 'eye-catching' graphics, explosions 'which test the limits of TV speakers', simple control configuration, and intense action.[20] The four reviewers of Electronic Gaming Monthly also gave the game a recommendation for its four character selection, intense action, and impressive graphical effects, though they remarked that the difficulty can be extremely frustrating.[17]

Next Generation reviewed the Genesis version of the game, rating it three stars out of five, and stated that 'Contra: Hard Corps is the ultimate side-scrolling shooter and a beast of a game that won't be easily defeated. And that's official.'[18]

References[edit]

  1. ^ abcde'魂斗羅 ザ・ハードコア [メガドライブ] / ファミ通.com'. www.famitsu.com. Retrieved 2018-07-24.
  2. ^http://www.nintendolife.com/reviews/switch-eshop/contra_anniversary_collection
  3. ^https://www.businessinsider.com/sega-genesis-mini-game-list-2019-4
  4. ^ ab'Contra: The Hard Corps developer's commentary'. Beep! Mega Drive (in Japanese). October 1994. Archived from the original on 2014-10-01. Retrieved 2014-10-02.
  5. ^ abKonami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 6.
  6. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 10.
  7. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 11.
  8. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 13.
  9. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Stage 5: Jungle, Mission Briefing.
  10. ^'Archived copy'. Archived from the original on 2010-01-02. Retrieved 2010-09-08.CS1 maint: archived copy as title (link)
  11. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 4.
  12. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 5.
  13. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 14.
  14. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 15.
  15. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 16.
  16. ^Konami. Contra: Hard Corps. Sega Genesis. Level/area: Instruction manual, page 17.
  17. ^ ab'Review Crew: Contra Hard Corps'. Electronic Gaming Monthly. Ziff Davis (63): 34. October 1994. Archived from the original on 2019-01-05. Retrieved 2018-07-24.
  18. ^ ab'Finals'. Next Generation. No. 1. Imagine Media. January 1995. p. 99.
  19. ^Mega review, issue 26, page 43, November 1994
  20. ^'ProReview: Contra: Hard Corps'. GamePro (64). IDG. November 1994. pp. 76–77.

External links[edit]

  • Contra: Hard Corps at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Contra:_Hard_Corps&oldid=943617411'

(Online Interactions Not Rated by the ESRB) Thrilling retro run-and-gun action is back with a vengeance in Hard Corps: Uprising, a new 2D side-scroller developed by ARC System Works that pays homage to classic Konami action series. Play as the soldier Bahamut as he begins to write his legend.

Battle in the grueling trenches of Arcade mode, where only the best-of-the-best can survive to the end, or the all-new Rising mode, where a life bar and point system allow you to purchase items and upgrades to build your soldier up and achieve ultimate victory. Partner with a friend to lay down some serious carnage.Show More. Submitted on 5/6/2017 Review title of Mr Yso SiriusOne of the best side scrolling shooters I've played!When bc was announced, this was the first game I requested. The action is non-stop with lots of surprise moments that might be considered cheap at first. However, you can learn from your mistakes and give flawless runs with practice. The best shooters are the ones with punishing difficulty without cheating the player.

Plus the music is awesome with hints of Contra in the boss fights. The anime style works well for this, even if there aren't nearly as many aliens as in a typical Contra game. Submitted on 5/5/2017 Review title of KhyreeX5Worth every broken controllerYes it's hard. Like easy achievements? This is one of my favorite 360 games and fans of Contra and run and gun games will love it too. Precise controls, cool special moves, and a great soundtrack. DLC characters add even more challenge especially Sayuri and Leviathan.

Arcade mode is a beast, but Rising mode eases the difficulty a bit. Best part about playing it on the XB1 is the drastically reduced loading time between stages. Submitted on 5/6/2017 Review title of Dumbest BoxGood job at being retro. To a faultGood game for fans of retro games like Contra, obviouslly, with added features like air-dashing and deflecting bullets back at enemies. Mostly hard but fair, though some deaths involve minor trail and error. The best part is the Rising mode. You upgrade yourself and can skip already completed levels.

Battle Worlds: Kronos is a turn-based strategy game that stays true to its hexagonal-roots, inspired by classics like Battle Isle. The planet is once again torn by war, for the succession of a new emperor. Based on the PS4 and Xbox One ports from 2016, the Nintendo Switch version of Battle Worlds: Kronos does benefit from some platform-specific improvements. Battle Worlds: Kronos is a turn-based strategy game deeply rooted in the hexagonal tradition of the genre. The planet is once again torn by war, for the succession of a new emperor. Battle Worlds: Kronos does its job of a strategy game competently, in a sector that's not very represented in the Nintendo Switch. While some elements are disappointing - the absence of the level creator and of an online multiplayer component are the main ones - the game does a decent work when it comes to its lifespan, combat system and local multiplayer component. Battle worlds kronos achievements.

Great for less skilled players, they can even turn off upgrades to use it as a practice mode before tackling Arcade mode, the full 'retro' mode.The control issues really stick out in Arcade though. You normally run and shoot but you have 2 buttons to shoot in place or strafe. Analog aiming on the right stick would be much easier, moving actions to the triggers/bumbers.

HOLDING fire causes AUTOMATIC guns to fire half speed. You'll cramp up mashing fire just to kill things faster.Modern controls would keep the same gameplay while improving the entire game, but unfortunately it's so stubborn to be retro that it brought the bad with the good.